游戏化为公共图书馆的儿童信息素养教育开辟了新的途径,国外公共图书馆的儿童信息素养游戏化教育具有覆盖儿童全年龄段且细分化、活动类型多样、内容丰富、多模式化以及合作与共享等特点,并从政策、研究与物质技术提供了发展保障。我国公共图书馆信息素养游戏化教育存在政策缺位、研究薄弱,以及实践对象偏向低幼儿童、内容集中于阅读、实施单向化、目标重教育性、活动主体单一化等问题,从全球视野来看需要从政策完善、理论推动、明晰需求、整合资源、创新模式等方面给予发展推动。
Gamification is a new route for public library to carry out children digital literacy education. In some foreign countries, gamification of children digital literacy education covers all children and divided according to different stages, with rich content, multiple forms, cooperation and sharing as their characteristics, and besides, government policy, research and technologies provide insurance for its development. There are problems in the gamification of children digital literacy education public libraries in our country, including policy, research, age stage, content, form, aims and acting subjects. In a global perspective,more appropriate policies, theoretical researches, clear requirements, resource integration and innovated modes are needed to promote this job.